What is enclose.horse?
enclose.horse is a small, charming logic puzzle about fencing in a horse. Each day you get a grid of grass and water with a horse standing somewhere on it, and a limited number of walls to place. The horse can walk up, down, left and right, but it can't cross walls or water, and if there's any route to the edge of the map it escapes. Your goal is to trap the horse while giving it as large a field as possible, because every grass square inside the enclosure adds to your score. Some puzzles add extras: fruit inside the field is worth bonus points, bees inside it cost points, and portals can send the horse somewhere unexpected. Everyone plays the same puzzle, and you only get one submission, so it pays to check your fence carefully before you commit. It suits fans of spatial puzzles and anyone who enjoys a quick, clever challenge with a gentle sense of humour.
How to play
- Tap grass squares to place walls. You have a limited number.
- The horse moves up, down, left and right and escapes through any gap.
- Trap it in the biggest area you can. You get one submission.
Quick facts
- Typical time
- 3–10 min
- Difficulty
- Medium · the best possible score is hard to find
- Price
- Free to play.
- Account
- Not needed.
- Past puzzles
- Free. Look for “Past Puzzles” in the menu, or step back with the Prev arrow.
- On a phone
- Works in your phone's browser. Nothing to install.
- Submissions
- One per day. Check your fence before you send it.
Tips to get better
- Let the water work for you. Water blocks the horse for free. Build between ponds and lakes, so that every wall closes a gap instead of standing alone.
- Hunt for narrow gaps. A gap one square wide costs one wall. Look for the ring of narrowest gaps around the biggest area.
- Remember the horse can't move diagonally. Two walls that touch corner to corner still hold it in. That saves walls when your fence runs at an angle.
- Weigh up the trade. Giving up a few squares of grass can free two walls that enclose a much bigger area somewhere else.
- Mind the extras. Fruit is worth stretching your fence for, and bees are worth fencing out. If there are portals, check where both ends lead.
- Walk the escape route. Before you submit, start at the horse and try to reach the edge of the map. One gap and the horse is gone.
Who it's for
enclose.horse suits people who like puzzles that ask 'how good can you make it?' instead of 'what's the answer?' It's charming, a little silly and deeper than it looks. Because you only submit once, it rewards care, and it stings when you miss a gap. There's no step-by-step logic to follow, which some puzzle fans will miss.